i reversed time 3 times total. once on the final level, and 2 other times (i didnt keep track of what number of level it was). I warned you about the wall cling. Also, if youre squished between 2 spinners and hold jump, you get sent flying
with more time I would have made levels more difficult by using those janky physics, but too many people were telling me they were already too hard lol, there were also some mechanics I wanted to implemented that made the time mechanic more significant but I decided to leave it simple, anyways I hope you enjoyed
Well I thought there was more than going to the next platform, but I read after that it was a quick test :P Please, keep going! Very cute art style, and clocks are always a good theme for platforming (PTSD of TikTokClock from SM64 XD). ♥
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I beat it with 3 total time reversals :| moon-jumping and wall-holding are crazy good
You wgat
i reversed time 3 times total. once on the final level, and 2 other times (i didnt keep track of what number of level it was). I warned you about the wall cling. Also, if youre squished between 2 spinners and hold jump, you get sent flying
with more time I would have made levels more difficult by using those janky physics, but too many people were telling me they were already too hard lol, there were also some mechanics I wanted to implemented that made the time mechanic more significant but I decided to leave it simple, anyways I hope you enjoyed
holding against a wall freezes you in midair, and is really buggy on the rotator in the middle. might want to fix that
The holding against the wall is kind of weird but I do plan to use it as a mechanic, so it stays, appreciate the info tho
Well I thought there was more than going to the next platform, but I read after that it was a quick test :P Please, keep going! Very cute art style, and clocks are always a good theme for platforming (PTSD of TikTokClock from SM64 XD). ♥
Tick Tock Clock was indeed what inspired the artstyle, thanks!